As a counter point: I've used a bunch of 3d modeling applications, starting with the Max Payne and Unreal level editors back in ~2002, and have since used SolidWorks, 3D studio max, modo, zbrush and various iterations of Blender throughout the years.
The controls in Blender are so terrible for me I've basically always given up in frustration within an hour or so.
The reason I didn't customize the controls is because I shuddered at how awful the UI for doing that probably was, and feared other lurking UI terrors were I to invest in adopting the app.
The controls in Blender are so terrible for me I've basically always given up in frustration within an hour or so.
The reason I didn't customize the controls is because I shuddered at how awful the UI for doing that probably was, and feared other lurking UI terrors were I to invest in adopting the app.