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I would consider copying patterns and Material or Apple HIGs to be the 'how' [to build a good UI or UX] I mentioned previously: those are artifacts produced by others who I would consider have good understanding and experience in 'what' makes a good UI or UX.

I think my advantage is being more aligned with the 'what'. A UX bootcamper could come in and whip something up quickly that looks pretty and win over the hearts and minds of the project sponsors, but (I assume) said bootcamp isn't teaching different theories of cognition or offering practical experience in designing studies in which to test some new interaction.



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