I've teamed up with two developers and one artist and we are now developing an Android game together. The skill-level in our group is very high so I assume the game will be of high quality, also.
Through reading HN I've come to the realization that proper marketing is at least 50% of the effort if we want our game (or any other product for that matter) to be a success. So should we start now?
I thought about what we could do. We could start a blog where we write about the progress, but I am not sure if this would be that interesting for anyone. After all its just a couple of guys writing Java-code and the graphics are currently just blocks in 3 different colors.
Should we just relax and finish coding until we release the game and then worry about marketing? There's an interesting comment about that here: http://news.ycombinator.com/item?id=1527365
Or is it time to act now? If yes, how?
Also: Does it make sense to start looking for a game-publisher?
Thank you for any suggestions!
Don't go overboard, but start getting people excited! And while you won't be executing a good portion of your marketing plan until the game is released, you need to know what that plan is.