It was absolutely groundbreaking in terms of commodity video acceleration. If I remember rightly, it was a whole-system genlock: the system clock would be phase-locked to the incoming video. That let it output frames on top of the video stream without having to digitise it first.
They could have been the "SGI for the masses"; if they'd really been able to push the idea of commodity hardware dedicated for gaming and effects they might have been first to market with gaming 3D accelerators.
They could have been the "SGI for the masses"; if they'd really been able to push the idea of commodity hardware dedicated for gaming and effects they might have been first to market with gaming 3D accelerators.