Son (9 years old): Blank stare wondering how long this 'conversation' will last and he can resume watching game videos on YouTube.
The first time I did, my sons retort was to ask if we had electricity.
Prolly because the turns were programmed in minutes, not degrees. If you asked for 90, you would get one and a half full rotations :D
edit: I stand corrected. The repeat command could be told how many of the previous steps to loop. But it only looped once. I guess 8-year-old me should have read the manual.
The simple game mechanics of those old games meant you didn't need to care about the subject matter of the game all that much. I even used to play some text based game about managing a football team quite a bit even though I had no interest in football and no interest in the teams back then, because it was a decent resource optimisation game, and the setting was secondary.
I can see how people who do care about the game and the teams can enjoy the modern ones, though, but they're just entirely different categories of games.
And I had that robotic arm from Radio Shack as well! So cool!
I bought the Big Track re-issue a few years ago. It is quite nice, but they did not make the trailer option. Also bought the re-issue Mattel football.
I also had an Armatron, and took it apart. All the gears dumped out, learned allot putting it back together.
I did have the Intellivision, and later decked it out with accessories when they were dirt cheap.
Had a Little Professor, but it was yellow. I don’t remember the Little Genius.
There's tons of software and projects out there to expand it, and that website has links to a lot of them.
ARRL Antenna Compendium for the layman.
Antenna Theory and Design by Stutzman and Theile for a textbook. Books by Constantin Balanis or John Krauss are good too.
Modern Antenna Design by Milligan for a practicing engineer reference book.
Understating Digital Signal Processing by Richard Lyons is a excellent as it has theory and practicality.
Discrete-time Signal Processing by Oppenheim and Schafer for a textbook.
I don't know what would be a practicing reference book as I'm a hardware guy.
Digital Communications by Sklar for a textbook.
SDR covers such a broad area, you need a little of everything. RF hardware, DSP, FPGA/HDL, comms theory, python/C++ programming
This looks really good, but I have never read it:
I keep notes here for when you want to build GR from source (though I have not used GR 3.8 yet):