The XP example is just one of many creative ways of causing trouble within a games rules. You'll forever play whack-a-mole unless the community have the ability to police themselves. And teleportation is not a player driven action (I hope!). The article called this the God solution where griefers are smited from above.
I'm recalling an alternative that I experienced where a high fidelity game allowed for players to decide and carry out justice on other players. The company did not need to expend a great deal of time and energy policing the world.
I'm recalling an alternative that I experienced where a high fidelity game allowed for players to decide and carry out justice on other players. The company did not need to expend a great deal of time and energy policing the world.