Hacker News new | past | comments | ask | show | jobs | submit login

Oh yeah. I remember modding Quake and Unreal and such back in the day--after a lot of practice and experimentation, one learns to read a map like a book. Gameplay is built right into the structure of the world. When the map is made by an expert, players can still enjoy it without directly understanding it or even noticing it. It's an incredible example of intuitive design.

Not to say there isn't a way to make some form of satisfying gameplay out of a randomized sandbox, but it certainly won't be the same as an FPS map designed with experienced intent. That aside, it would probably produce a spot with excellent gameplay every so often out of pure serendipity, which would be fun to hunt for! I'd try it.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: