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Right, so the "fight" is between more raw power on on a PC vs more direct driver access on mobile.

Except that only holds up if you consider the headset a primary gaming device.

Usually people expect a certain graphical fidelity from PC or console games, so either we have a world with only consoles (which have standardized hw/sw stacks like mobile) and mobiles are gaming devices or we have one that is just like it has been for the last 10-15 years. Which do you think is more likely?




I'm not sure the point you're trying to make.




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