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Yeah I took on a short Mac project a number of months back and got really messed up with the switch. The ubiquity of Core Animation on the iOS was what spoiled me I think. Don't hold your breath for bindings on iOS though. I'd rather have garbage collection anyway.



I'm sure garbage collection's on the way with the increases in processor and memory in iOS devices.

Lack of GC seems to be an artificial constraint designed to force dev's to take charge of a situation with very limited memory. Unless there was some major overhaul to the Foundation classes.

Am I way off?


I'd think it also has to do with battery life. Especially with long running apps.




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