I think while most of your points are valid, some of them miss the mark.
> 3. don't understand bouncing spells like the lich nuke. In fact many times lich used that spell as a poking spell.
I'm not convinced that their use of Chain Frost is necessarily bad. They are likely still used to their five man death ball strategy, where a single kill is often enough to secure a tower. In that case, using Chain Frost on a single hero may very well have better expected value with the guaranteed kill than waiting for an opportunity and potentially getting no kills, and even worse, pushing the game late where they cannot play effectively.
> 5. Bad at judging Roshan respawn.
This is technically true, but misleading. Humans determine this more accurately simply because we have been told the actual time range, but if you couldn't look it up, you would be bad at it too. You could try it in game, but imagine you weren't allowed to start a demo match, you were only allowed to do it in a live game. Furthermore, you have no access to patch notes, so you need to keep checking the Roshan pit in case they changed the respawn time. In fact, you don't even know that it respawns and then stays there. Maybe it only shows up for 30 seconds on every even game time minute, and disappears if it isn't attacked. Given the huge advantage that taking Roshan gets, maybe it is actually worth it to stick around there if you have no idea what the respawn rules are.
> 8. not good at prioritizing specific heroes in team fights (cores over supports, if both look equally chasable)
I didn't see this in the game.
> 9. terrible at dealing with split pushes. They prioritize defending their towers over everything. Also bad at split pushing, in general.
I didn't really see this in the game either. Axe was pushing, but what could they have really done about it? If they tried to wrap around and gank him, that would just split them up and leave them open to counter attack by the much stronger human team, particularly the Sniper.
In regards to the second point, in one of the caster games, the AI sacrificed Sven in order to secure the bottom T2 tower. Sounds like split pushing to me.
> 11. when they are behind, they simply don't have any coherent way of catching up other than taking huge team fights.
What would you suggest they should have done in this game then? It seemed to me like they didn't have very many options left at the end.
> 3. don't understand bouncing spells like the lich nuke. In fact many times lich used that spell as a poking spell.
I'm not convinced that their use of Chain Frost is necessarily bad. They are likely still used to their five man death ball strategy, where a single kill is often enough to secure a tower. In that case, using Chain Frost on a single hero may very well have better expected value with the guaranteed kill than waiting for an opportunity and potentially getting no kills, and even worse, pushing the game late where they cannot play effectively.
> 5. Bad at judging Roshan respawn.
This is technically true, but misleading. Humans determine this more accurately simply because we have been told the actual time range, but if you couldn't look it up, you would be bad at it too. You could try it in game, but imagine you weren't allowed to start a demo match, you were only allowed to do it in a live game. Furthermore, you have no access to patch notes, so you need to keep checking the Roshan pit in case they changed the respawn time. In fact, you don't even know that it respawns and then stays there. Maybe it only shows up for 30 seconds on every even game time minute, and disappears if it isn't attacked. Given the huge advantage that taking Roshan gets, maybe it is actually worth it to stick around there if you have no idea what the respawn rules are.
> 8. not good at prioritizing specific heroes in team fights (cores over supports, if both look equally chasable)
I didn't see this in the game.
> 9. terrible at dealing with split pushes. They prioritize defending their towers over everything. Also bad at split pushing, in general.
I didn't really see this in the game either. Axe was pushing, but what could they have really done about it? If they tried to wrap around and gank him, that would just split them up and leave them open to counter attack by the much stronger human team, particularly the Sniper.
In regards to the second point, in one of the caster games, the AI sacrificed Sven in order to secure the bottom T2 tower. Sounds like split pushing to me.
> 11. when they are behind, they simply don't have any coherent way of catching up other than taking huge team fights.
What would you suggest they should have done in this game then? It seemed to me like they didn't have very many options left at the end.