Watching the match there seemed to be a crazy amount of instant Euls and what not.
I doubt a player is about to react to a blink initiation and click Euls/Hex in the same amount of time. It'd be a lot more fair for them to calibrate against the reaction time of pro-players across the same scenarios. (I doubt pros can hit 200ms consistently)
That or there's something like 200ms "windows" in which API sync occurs - so if someone Blinks next to you you can react within 1 tick (33ms) if the timing is right.
200 ms is much better than 99.99% of humans though. One specific example - one of the humans playing Axe tried to cast a spell that would taunt an enemy into attacking him. It takes 400ms to cast this. That’s not enough time for all but a handful of humans to react, but OpenAI managed it with ease. He couldn’t land the spell until he purchased an item that granted him invisibility.
>200 ms is much better than 99.99% of humans though
I think this is bit of a red herring: while that's true, OpenAI isn't competing against 99.99% of humans -- they're competing against the top 0.05% of Dota players that very likely have a much, much lower average reaction rate.
To throw numbers at it, https://www.humanbenchmark.com/tests/reactiontime/ has the top 10 people at ~110ms[1], while I (at a measly 1K MMR in Dota) can pretty easily average ~220ms (and they report human average around. I imagine pros in the scene have honed these reflexes to be far superior than the average human.
[1] Also worth noting that they discard all reactions <100ms, so we could have some <100ms prodigies that actually have faster reaction time than the 100ms reported on the scoreboard for them. (These numbers are spread over 5+ trials, so "getting lucky" is a lot less likely.)
That's what OpenAI claims, but there have been too many insta-hex/euls moments for me to believe that. Players are shift-queing blink+AoE spells and getting hexed in between the two abilities. That's way faster than a 200 ms reaction time.
I think OpenAI might have a bug with how they're adding reaction time.
Someone did an analysis on this because it seemed like insta hex the last time they played, but they were all pre-queued and the 200ms turned out to be accurate.
Yeah my guess is that perfect timing-awareness and 200ms reaction time looks a lot like 0ms reaction time. Just start the action 200ms earlier - that'll work in enough cases that you'll look like you have perfect timing.