As an aside, I see there a gitlab project for the benchmark game - but I was surprised there doesn't appear anyone has put together an automated, open, bring your own language/code/patches version? Maybe with some community voting (eg: prefer idiomatic vs max speed)?
It's been on my todo-list over neat ideas for a while. I just assumed someone would've beaten me to it by now :)
I suspect it might have to do with resources - dedicating multiple cores to benchmarking isn't going to be easy to do for free. Might be feasible for low cost, though.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...