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Hi, Robin.

Then you may want to say that `const` guarantees that the name will remain bound to that object.

The great-GP is correct in that `const` has nothing to do with immutability besides that. It doesn't necessarily conveys an intent of inner immutability. It just states that whatever is in the variable will stay there until it goes out of scope.

Using `const` whenever possible is good advice, off course.




It's been astonishing to me how people switched from var to let, but seem confused as to when to use const. I use const wherever I can since it's more appropriate for non-changing variables, and it helps me more easily visualize how a variable is being used in a block. But in other people's code I see a lot of letting all over the place. Maybe it's because of those articles saying to use let instead of var, but glossing over const.


I tend to go by the following rules:

Use const by default. If I need let, see if I can refactor to using const.

I've found that actually I can go far without using let, improving my code along the way.

I see a pattern from colleagues. They initialise a variable using let and then branch to figure out what should go inside it. That can be replaced by a pure function.

For loops tend to be the next thing. In that case, they can be replaced by higher order functions/methods without detriment to clarity (usually an improvement).

Perhaps the move towards iterators, with async support, will make it more common and legitimate. I haven't yet used those in a codebase but perhaps let in that instance leads to clearer code.


> They initialise a variable using let and then branch to figure out > what should go inside it. That can be replaced by a pure function.

I don't want to detail the discussion, but I would love to see some of your code. I contend with this antipattern often but solve it in different ways often depending on language features. If you're doing anything other than simply calling an auxiliary method with a ton of parameters, I would appreciate seeing your solution in Javascript, a language that I'm learning but not proficient in.


It's trivial to learn as well. You use const for everything until you get an error for trying to reassign it.


the only way to go


maybe it’s because const is 2 more letters to type.

if “let” was “letitbe” I bet const would be more popular

seriously though, I wish they could have chosen a 3-letter word for const in keeping with var and let. I know const exists in other languages, but it doesn’t even mean the exact same thing as some other languages anyway.


> I wish they could have chosen a 3-letter word for const in keeping with var and let.

"set" or "fix" would be quite nice, given what const actually does.


I'm having one of those days when variables won't and constants aren't.


It would have been nice to have `let` work like `const` does, and something else for what is currently `let` (`mut`?).

The TC39 was constrained by the list of reserved words though. `let` and `const` were reserved in ES5, and there was nothing that could have conveyed `mut`.

https://mathiasbynens.be/notes/reserved-keywords#ecmascript-...


Unrelated but didn't know how to contact you: https://www.youtube.com/watch?v=TdzIKD0oMzo


How about balancing out every "let" with a "forbid" at the end of the block to mark the end of the scope?


Good point, thank you for the clarification! Somehow I have always thought about showing the intent of keeping the data structure immutable when using const. I have changed it in the article. One more learning for me today :)


I've found this is often a problem in languages that pass simple values by value but compound values like objects and arrays by reference. The meaning of a qualifier like const and the inference a reader can draw when they see it can fundamentally change depending on what type of value it is applied to.

My experience has been that both the change in value/reference behaviour and the lack of total immutability guarantees when using a const qualifier on a reference type can be a source of bugs.

Languages like C and C++ distinguish more explicitly between value and reference semantics, and likewise between constant pointers and [mutable] pointers to constant data. To some extent that removes those sources of bugs, at the expense of having to write more explicit but verbose types like `const SomeType &` instead of `SomeType` all over the place.




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