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This is true of DotA and LoL, but not really Starcraft. Starcraft is fairly easy to pick up and almost all the relevant information to understand who is ahead, who is behind, and how the game is going is easily visible on the screen.

Games like DotA and LoL have too many mechanics built into them that are just debt from their origins as a Warcraft 3 mod. They're not really intuitive or sensical to the uninitiated.

Moreover, in Starcraft if lots of different things are happening at once, it's as technically challenging for the players to keep track of as it is for the viewers. With MOBAs the action is scattered across 3 to 6 areas of the map at the same time, so it's way more complicated to keep track of as a spectator.

The Blizzard MOBA, Heroes of the Storm, was kind of designed from the ground up to be a lot more watchable. They got rid of the item stuff and moved the complexity from being focused on the character builds to more strategic stuff that's visible on the map. But it doesn't seem to have taken off that much.




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