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OpenGL is only used on Mac when the screen resolution is detected as fairly high. We use OpenGL because Core Graphics is too slow to copy the pixel buffer to the screen at 60 fps. We don’t, however, composite the interface using OpenGL.

OpenGL is not used on Linux or Windows. Jon explained to me that Sublime Text 1.x (Windows only) was OpenGL, but he ran into so many bugs related to poor drivers that he backed away from OpenGL for ST2 and 3.




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