Yep. I've been playing WoW long enough that I can recall wiping in a dungeon or raid, respawning as a ghost in a graveyard on the other side of the zone, and needing to run back across difficult terrain on foot. In a couple of notable cases, you'd even need to navigate a maze of some sort just so you could find the portal so you could zone in, rez, and start heading back. The game also used trash respawn as a mechanism for punishing you for taking too long, and I literally had raids disband when we wiped and discovered trash had respawned and we'd need to spend an hour just getting back to where we were.
Basically, you screw up, and you could lose anywhere from maybe 5m to an hour.
Now at worst you'll respawn at the most recent checkpoint, usually a 10s to 30s runback, and even that is usually avoidable via failure detection pylons and such. It's a different world.
> there's interesting interactions and strategy around using/abusing it in higher-level content
Yeah, was fascinating watching the MDI and seeing some teams purposefully suicide run and rez up on the fair side to skip hard packs.
Basically, you screw up, and you could lose anywhere from maybe 5m to an hour.
Now at worst you'll respawn at the most recent checkpoint, usually a 10s to 30s runback, and even that is usually avoidable via failure detection pylons and such. It's a different world.
> there's interesting interactions and strategy around using/abusing it in higher-level content
Yeah, was fascinating watching the MDI and seeing some teams purposefully suicide run and rez up on the fair side to skip hard packs.