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The relevant metrics would be daily/monthly active useres (DAU/MAU) and churn rate. But Blizzard doesn't report those number's unless they're good (e.g. Hearhstone/Overwatch hitting new record MAU last year), and hasn't ever released any such numbers for Diablo 3.

This article[0] claims Blizzards overall MAU was close to flat YoY-Q4 2016-2017, knowing that Overwatch and Hearthstone are hitting records high MAU, while overall MAU is flat means that the other games (D3, SC2, HotS) are losing players.

It's a success in the way Matrix Revolutions was a success, massively profitable[1] yet a disappointment to fans (see diablo 3 fan ratings[2]).

[0] https://venturebeat.com/2018/02/08/blizzards-monthly-active-...

[1] https://www.the-numbers.com/movie/Matrix-Revolutions-The#tab...

[2] http://www.metacritic.com/game/pc/diablo-iii




Diablo 3 does not have a recurring fee so it is not relevant how many active players it has; the only relevant metric is units sold.


> the only relevant metric is units sold.

That's an arbitrary statement. The only relevant metric is revenue outside of whatever bars you would like to matter. Over time, units sold is a poor return and D3 was disappointing against every prediction beyond units sold. It was a disaster, in comparison to the recurring success of PoE.


> The relevant metrics would be daily/monthly active useres (DAU/MAU) and churn rate.

This metric doesn't really make sense for a (mostly) single player game like Diablo. Once the player has finished the game they're unlikely to return. For a game released six years ago of course we would expect the current active player base to be very small - most of them have since moved on to other games.




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