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If your "world class" games from 10 years ago were online based, they'd have the same problem. So its not really the web tech you are against, its the client-server application model.


So, your argument is that it's not the implementation, but that the technology itself is fundamentally broken.


That's not my argument, and I can see how it got misunderstood: mean to reply to the grandparent comment, which was comparing the responsiveness of a desktop app where all required resources are installed and locally available, to that of a web application. Whatever you build it with, if the data has to come down "through the wire" then you will wait..


My objection was that the previous designs provided exactly the same real-time information, used client-server architecture as well, but were fast.




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