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The problem with that is, there are now open source game engines coming on the scene that are promising (in the long run, and yes it's a BIG maybe) to upset Unity's stranglehold, that support Python and in the future C# to lure away Unity devs. I'm speaking of Godot. I'm not sure how successful they'll truly be but I, for one, am hoping they bring a solid rivalry.

Python as a scripting language makes sense, in this arena, anyways, as it's the scripting language for Blender. A single scripting language for 3D software and game engine in a game studio just makes sense.



Only makes sense in modern game engines if it comes with a JIT.

I can go for a coffee when Blender does some kind of data transformation, I can't do that in a middle of a rendering a frame 60 times per second.




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