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Pretty sure Unity is more heavyweight than a few hundred kilobytes of a library.

It also doesn't come installed on my machine.




Depending on the project type, the final release package can be just a few hundred KB, like they do when targeting WebAssembly.

OpenGL also does not come installed on my machine.


Right, but it still involves several gigabytes of largely unused functionality to get a “hello world” and it pigeonholes you into a specific ecosystem. Unity is an entirely different offering from a graphics api.




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