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Hasn't this been a core component of doing "agile" in any meaningful way since the beginning?

Example: "architectural spikes" in eXtreme Programming: http://www.extremeprogramming.org/rules/spike.html




One thing I've been thinking lately is that this should be baked into the process for every unit of work, not just those people expect to be difficult.

Instead of estimating by guessing based on reading the requirements, work on an issue for say an hour or so and then estimate it.

It still wouldn't be perfect, but I think this would catch a lot of cases where, for example, a seemingly simple feature ends up requiring an extensive model change.

It would also do a much better job of shaking out cases where the requirements aren't as clear as you thought when you start trying to code it.


Yes, this is how Agile should work but rarely gets done from what I have seen.


Oh, you'd think so. Then you might be unlucky enough to work with some 'senior programmers' who have been 'doing Agile for years' and are able to convince the manager that a spike that doesn't result in code that will go to production is a waste of time. I never worked out whether that was malice or stupidity.


The irony being that XP and the like are only suited to cookie-cutter, commoditised work that is essentially risk-free anyway


I couldn't disagree with this statement more.

On projects that are breaking new ground it is even more important to follow XP practices like getting frequent feedback from customers, taking the simplest solution that could possibly work to avoid overengineering before you actually understand the problem, to embrace change because your original understanding of the problem probably isn't right.

There also is plenty of risk involved in cookie-cutter commodity work. Those kinds of projects fail all the time.


Those kinds of projects fail all the time.

... because they use snake oil methodology like XP...




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