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Planning a Morrowind all-faction speedrun with simulated annealing, part 3 (kimonote.com)
95 points by mildbyte on April 30, 2018 | hide | past | favorite | 11 comments



That was a lot of fun to read.

I am finally getting to the point in my programming abilities where I have the confidence to solve problems like this.

"throw something together" never is that easy, but its getting easier.


I know right. I look at this kind of stuff and im just like, man people are thinking about problems alot cooler than i am.


In your free time you can think about any cool problems you want.

It’s always fun to bring cool solutions back to work from my own personal weekend hacking.


What's interesting here is that the game's addons (or expansions) can "solve" a big problem in a vanilla-only game, i.e.

>The bad news is that these trainers won't train skills above their governing attributes. Raising attributes requires levelling and levelling in Morrowind is a very long story.

This is solved in Mournhold, where you can learn the "Damage Skill" spell and artificially briefly lower your skill by 100 to 0 for 1 second and in that 1 second you talk to the trainer and get the training using that exploit from even the worst trainer of any skill.


As a kid I logged hundreds of hours in Vvardenfell, and I love this series of articles, thanks OP


I fuzzily remember a scroll near the start that let you jump over about 1/3 of the map, which you could survive with timed use of even a 1/2 second levitate.

Would this help any of the longer walks? Or does speed+levitation mostly beat it anyway?


It was a quest called "A Falling Wizard"; the scroll was the "Scroll of Icarian Flight". I spent wayyyyy too many hours of my childhood playing Morrowing. There's a human speed run that relies on it for a blazing fast ~3min completion of the main quest: https://www.kotaku.com.au/2014/04/this-morrowind-speed-run-t...

Source: http://elderscrolls.wikia.com/wiki/A_Falling_Wizard



I also type Morrowing instead of Morrowind nine times out of ten.


I remember that too. It was near the beginning of the game. You see a guy fall out of the sky and die because he used the scroll.

Speed + levitation was more controllable in my experience.


when i read the first couple posts i was already thinking that mark/recall would be a huge extra step of complexity. adding mark and recall to the simplest traveling salesman problem is already a pretty challenging thing to comprehend. glad this guy didn’t just skip it because it doesn’t fit into traditional cs graph theory.




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