How is if different that just using goto to go to either the true or false clause? It isn't about what you can do, it's about what you can't do if you use this mechanism (this restricts where you can call spawn and join) and the guarantees you can then build on top of that.
Given the "escape hatch", there is no difference to passing a thread pool object around (or referencing it otherwise), that would for ex join on destruction.
And this is a valid approach. But pretending that this should be the only one and that this is in a way similar to unstructured goto vs structured programming? I'm not buying it. Because there will be long lived global nurseries floating around in big enough codebases, effectively eliminating all the guarantees they are supposed to provide for the affected threads. I mean; I'm not sure they can even guarantee the advantages they are supposed to provide (in the sense of providing new easy to check properties, with actual tools existing capable of checking them).
Don't get me wrong. I find the approach interesting, and will happily use it where applicable, but just the comparison to goto does not really makes sense, nor does the fiction that threads are best modeled by always being contained into managing function calls (hmf, except when they are not...). The "escape hatch" is so big that it just plain devalues the solution compared to not having it (or having it only in vastly more constrained ways) and then obviously not pretending this is what should replace traditional spawning (and even more) everywhere.
build what on top of it? If i want a blocking thread i would just call a function.. something something goto something isn't a valid argument that applies to everything. The other way to propagate errors up is chaining promises.