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I remember Mono with AOT compilation had some limitations regarding generics in the past, but maybe this has been solved since then.



Yes Mono has some limitations, but it isn't 100% like the iOS Xamarin compiler.

http://www.mono-project.com/docs/advanced/aot/

In any case, a limited form of generics is better than not having any at all.

They don't need to provide a turing complete implementation of generics, even a basic one like CLU had would already be an improvement.

Using go generate feels like the old days, writing generic code in C and C++ with pre-processor tricks.


I agree. I hope the Go team will tackle this issue, when they are done with dependency management.




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