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I really want to love Krita, and I sort of do. The only thing preventing me from doing so is the absurd amount of crashes on my macOS machine. Is this just a Mac problem? Has this been addressed in this update? Am I doing something wrong?


This seems to just be a result Apple's poor OpenGL stack. Krita has been very stable on both Linux and Windows for me.

From their roadmap page: "We will spend more time on macOS. Even though Apple’s support for the technologies Krita needs, like OpenGL, sucks."


Any hope for support of things like Metal at all maybe?


No, none at all, I'm afraid. That would need a really dedicated person interested in working on both Qt and Krita. We did have a summer of code project where a student updated Qt's painting code to work with Apple's openGL implementation, though.

And Krita shouldn't be more unstable on macOS than on Windows or Linux, but it doesn't get tested as well, and there are so few macOS developers who want to take a hand. Personally, I develop on Linux but use Krita on Windows, when I find time to work on my own comic. The macbook pro only gets opened to make builds or fix the occasional macOS-specific bug.


Lawd Jesus! Thank you for posting on this topic... all I have to add is ditto brother. I'm just here to support and defend you from what will no doubt be a wave of "you are stupid not krita" knee jerk reactions.

You ARE NOT the stupid one. The Krita UI/UX is stupid.

Even the simplest of tasks becomes a complete hassle. I want to love Krita too, BELIEVE ME I WANT TO GET RID OF ADOBE, but not at the cost of adding hours to my workflow.

Example: Today I wanted to delete some text on an image and add new text. This stupidity cost me an hour before I caught myself....

"NO! Just STOP, you do not have time for this shit!"

...I held my nose, opened adobe and got it done in 5 minutes.

M'kay?! Enough Said, I have no time for the fools who will no doubt defend this madness.




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