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Well, the video is clearly dropping frames so obviously not maintaining 60fps...



"Real-time" has never meant 60fps. It typically just means interactive framerates - fast enough to drag a camera around or move an actor. You can get away with calling 20fps realtime, and lots of stuff runs at 24 or 30fps. (Obviously nobody wants a game like Doom or Battlefield to run at 20 fps, though.)




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