I can see other ways you could do that generically for every door game:
1. Run the game in local mode inside a DOSBox running under WASM in a webpage.
2. Run a classic BBS software in DOSBox using nullmodem and a virtual FOSSIL driver and have a telnet server listen and redirect connections to BBS nodes (you'd need multiple nodes). There seem to be already classic telnet BBSs doing exactly that.
3. Run a more modern BBS software like Synchronet on a modern OS and shell out to DOSBox with a nullmodem connection (and possibly a FOSSIL driver) every time someone creates a connection.
Options 2 and 3 are much more computationally expensive, but they will gave you proper multiplayer if you share folders correctly between the nodes.
I was absolutely obsessed with LORD, the greatest of door games. Looking back on it, even more than early Atari, BBS games are what turned me into a committed gamer for life. They’re the major reason why I got so into sims and RPG’s, on computers and P&P; D&D and Shadowrun in particular.
I think it’s a piece of history that really deserves preserving.