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Out of curiosity, what technologies are you leveraging to write browser-based 3D games? Lightweight WebGL libraries, something higher-level like Unity, or something else entirely?


Rolling my own graphics engine (ugh!) to create a voxel octree platform. Front end uses C++ to Webassembly for the engine core and Typescript for the UX. Backend uses Java with a MSOA. All using a reactive message system.




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