Hyperbolic comparisons like these are very off-putting for me too, but I see them everywhere, presumably "for effect". The effect in this instance is that I stopped reading.
I'd saying having the yearly GDP of Bulgaria as AUM is still pretty impressive. And the point is more to contextualize. It's hard when you get past the millions to understand exactly how much we're talking about.
It's a bit odd though because I doubt the majority of readers will have any direct experience with Bulgaria to put it in context. It's like trying to explain X in terms of Y, when Y is equally unfamiliar.
It is 1/4th of Toyota's or Volkswagen's revenue of one year, so not that much. And last time I checked they did not create a game for recruiting tech talent either.
So what? I'm not trying to claim they're bigger than Bulgaria.
If somebody compared the distance traveled by some object to the length of a football field, you could similarly object that the football field is stationary, the object isn't as long as that, etc., but none of those things are the point of the comparison, right?
The comparison is mainly to put their available resources into perspective. Imagine the question: 'We have the entire economic output of Bulgaria in liquid assets at our disposal, what is the optimal portfolio we can construct'? And then re-ask yourself this question every second and just make sure you account for transaction costs as you shift stuff around. Also remember this is pre-levered money so deployed capital is a lot higher.
>We have the entire economic output of Bulgaria in liquid assets at our disposal.
This is still a unit error. They do not have the entire economic output of Bulgaria, they have the yearly economic out of Bulgaria.
The correct comparison would be to say that they have 1 Bulgaria-Year worth of liquid assets.
In this context, where the number is used simply for effect, this is not that big of a deal. However, in conversations where the GDP is what is actually important this unit error causes alot of misunderstanding. For example, what happens when the debt to GDP ratio reaches 1? For a lot of people, this seems like a particuarly important point; but in reality, it is just the debt reaching 365 days. Possibly too high, but nothing particularly special about this threshold.
That's true, it's partly why units like kilowatt-hours are used. They definitely do lead many people to confusing a unit and it's time derivative though.
GDP is the amount of value created by the economy in a year, and it is measured in USD so there is no unit error.
A better comparison would he the Hour Record in Cycling (how far can you cycle in an hour). It's determined by speed, obviously, but the value is still a distance.
I'm not suggesting its anything other than a ridiculous and meaningless thing to write, I was just saying that both GDP and AUM are measured in the same units (USD).
Apparently several people decided this fact was necessary to downvote ¯\_(ツ)_/¯
No GDP is in $/time. Gross domestic product (GDP) is the monetary value of all the finished goods and services produced within a country's borders in a specific time period.
distance/h the per hour is implied when recording distances, however should the race not exactly record 1h the difference is not simply ignored.
Another example, look a records when the physical pools are slightly off of regulation distances for 100m/200m etc. Record keepers in no way ignore those differences.
So the hedge fund started a video game competition to gain recognition and acquire talent. Well, they are at the top of HN now, so they have achieved their goal.
An OK marketing piece for Two Sigma, but I don't see why being a Hedge Fund has anything to do with it. BTW, Robocode has been there for years and there is a huge community behind it.
P.S. I work in finance and sometimes find companies in this industry try way too hard to appeal to the younger generation. Lots of marketing pieces sound like dad jokes.
i am new to robocode but from skimming through it it seems you are just controlling one tank? this two sigma game involves controlling a swarm of bots with colonizing involved so its a different problem. in any case, just 'cause something exists shouldnt block you from trying your own twist on it.
Yeah, I agree that Robocode is very different from Halite.
There are some competitions that are somewhat similar.
- Visually, generals.io is pretty similar to Halite-I, but in actuality ends up being a pretty different game.
- Halite-I is most similar to the Ants AI Challenge of 2011 (which inspired it).
- Halite-II was conceived of as sort of a mix of Halite-I and Planet Wars.
- MIT Battlecode is similar in controlling lots of pieces, but the style of game is very different because Halite is all about emergent behaviors in the game whereas traditionally Battlecode hasn't been. They're also very different from the implementation side for the end-user.
- Codingame can range from somewhat similar to very, very different.
Does anyone have a good feel for what real compensation/career trajectory looks like for a software developer at Two Sigma? I always hear about how great the compensation is in finance, but it doesn't look like that extends to software engineers. Glassdoor[1] says ~130k base/~180k total comp, which is good but not great for a software developer in a major metro area.
Being a quant generally pays more than being a dev, but even still the Glassdoor numbers are significantly lower than what I’ve heard through the grapevine for many companies in New York. I wonder how recent the Glassdoor data points are and for what level of experience.
If the goal of this was looking smart to attract smart talent, I feel it didn't work particularly well. At least, by reading the article, I didn't get that feeling.
Any game where the last survivor wins are based on the idea to get involved as little as possible early on (unless extremely high rewards are given along the way).
From the 2016 competition, there was at least one Two Sigma hire directly resulting from Halite and several more that were probably resulted indirectly.
Regarding your point about the last survivor winning, that's partially true, but partially not. What you're essentially describing is a proto-version of the non-aggression pact we saw develop in the last weeks of Halite 2016 (and which was indeed largely successful). However, even there, it wasn't quite so simple; competition winner mzotkiew had an excellent write-up of his strategy at https://github.com/mzotkiew/HaliteBot/blob/master/writeup.pd.... Halite-II makes non-aggression even more difficult due to the lack of discretization found in Halite I.
> Halite I was conceived of and developed by Benjamin Spector and Michael Truell in 2016. Two Sigma, having had a history of playful programming challenges for its mathematical and software-oriented teams (e.g., see the Robotic Air Hockey Competition) retained Ben and Michael as 2016 summer interns to develop Halite, run an internal Halite Challenge, and ultimately open Halite up to human and non-human coding enthusiasts worldwide. Halite I was a great success, developing a flourishing community of bot builders from around the globe, representing 35+ universities and 20+ organizations.
> As a result of the community’s enthusiasm, the Two Sigma team decided to create Halite II, an iteration of the original game with new rules but a similar structure and philosophy. With Ben and Michael as creative advisors, Halite II was developed by David Li, Jaques Clapauch, Harikrishna Menon, Julia Kastner as an evolution of Halite I. The team considered simply reviving Halite I, but given the progress the community made and the number of open source bots that had been published, the team decided to create Halite II with new game mechanics and a fun background story that fleshes out the Halite universe. Halite involved moving pieces around a board with only up-down-left-right options. In 2017’s Halite II, bots battle for control of a virtual continuous universe, where ships mine planets to grow larger fleets and defeat their opponents.
not bad for just a second iteration. cynical people can view it as just a marketing thing, but you can also think of it as a very successful intern project that I personally would find hard to pull off. in particular i am surprised that there are more "professional" players than university/high school players. (https://halite.io/programming-competition-leaderboard)
What I thought this was going to say was that they had built a system that translated market actions into a video game context and conversely in real time, such that someone playing the game would actually be trading, without knowing it. Then they could pay people to play the game with some small fraction of the profits they were making.
Then someone realizes what you're doing and "plays" your game to play you. If you outsource your brain, don't expect your bodies sanctity to stay intact. How's that for an evil scheme.
It's a marketing gimmick. Along with a ridiculous algorithms heavy whiteboard interview process (think Manacher's, graph algos)... all for average compensation and you'll probably end up babysitting a database at most. Try talking to someone who actually works there before believing these fluff pieces.
Good the first season, with the tension building up to a peak in the season finale, with the two main characters revving their engines to clash in battle. Perfect for a second season to erupt with unrestrained fighting, and eventually resolve and end the series. Instead, the makers began the "let's draw this out" procedure. :-|
Bulgaria nominal GDP is $50 billion PER YEAR.
Two Sigma assets under management is $50 billion. (Not per year).
If your car goes 100km/hour, and Shelbyville is 100km away, your car is not the distance of Shelbyville.