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I am talking about peoples’ home internet connections (or the PC bang where they play, etc). High-budget games these days locate servers around the world, so that is not an issue.

Yes, good connections are expensive for some people. If you want to do something about that, maybe you include amount of latency in a player’s ELO or something. I am just saying that I do not like Valve’s approach to the problem (which has been inherited by many other games) because I care about games and it makes games worse overall.




> High-budget games these days locate servers around the world, so that is not an issue.

exactly what I'm talking about. "around the world" may not be enough. And since they don't allow dedicated servers hosted by players, they better have lag compensation or to hell with them.




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