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Awesome, good on them! Another studio who dipped their toe in the F2P model then ran away screaming (in their case, to great success) is Butterscotch Shenanigans--three brothers in Saint Louis who released the game Crashlands for mobile and Steam which I've probably sunk 300 hours into (but I'm weird like that). I really hope this works well for the Clicker Heroes 2 developers. I've enjoyed Clicker Heroes and I'm really looking forward to everything they've layed out for CH2.

Of course dropping $30 for what had been a free game is a bit of a shock on first hearing the price (price anchoring can be a major hurdle), but after reading this (and reflecting for a moment: most games that I spend any real time playing are easily worth $100 or more to me even if it's rare that I end up having to spend that much on them) I'll definitely be pre-ordering.




For those who haven't seen it, the development story behind Crashlands is very inspiring: https://www.youtube.com/watch?v=LQHtOg46eOw


It seems the app economy has really skewed our sense of value when it comes to mobile games. If we can get over the mental hurdle of $1 to $5 apps we might be able to dig ourselves out of this F2P hole.




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