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Linear Algebra for Game Developers - Part 4 (wolfire.com)
2 points by weaksauce on Aug 2, 2010 | hide | past | favorite | 1 comment


Everyone always seems to bail out on giving a good intuitive description of how quaternions are used as rotations. Sometimes I wonder if this is because most people just don't really understand them, or if they are genuinely hard/weird.

Perhaps they're the gaming equivalent of monads from Haskell - born from math, useful for real, but make your head explode if you try to understand them "properly."




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