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I tried to run it, but it's looking for a Quake executable called "squake", which I don't have and didn't manage to find.



QuakeOne has squake [0], the tar.gz contains only the executable, so you might end up coming back there looking for some more gear.

[0] http://quakeone.com/q1files/downloads/


Hmm yeah, now it's complaining about libm.so.5 missing...


That should be part of libc 5.3, which would be hell to install side-by-side whichever version you currently have. Not a rabbit-hole to go down lightly.

Maybe an old (2011-ish) Linux distro in a VM would be the way to go. If you want the effort. (I obviously don't feel like pursuing it myself).


Hmm, unfortunately I don't have the time right now, as I have to go. I'll leave my computer on, though, so if someone wants to help out, you can access it through tmate at https://tmate.io/t/f9Z36rpEkS8CSsHxwpZGlAl1d.

The few files I have are on a dir on my desktop, the superuser password is passw0rd. Thanks!


Could you rename your quake executable to that?


I think that the original squake was written against svgalib. So the ttyquake package contains a libvga that's probably a shim, translating the output to aalib.

Most Quake ports use OpenGL, SDL, etc for graphics, and won't work directly with the ttyquake files. Which is why I described using sdlquake to achieve the same effect, in my other comment.


Unfortunately I couldn't figure out how to install the game files for Ubuntu and gave up after ten minutes or so.




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