Get-off-my-lawn sentiment aside, it seems strange that the author doesn't even acknowledge the vast field of text-based games that already exist, and that predate the modern retro fascination with interactive fiction. I'd love to see how their mechanics compare to the ones he worked out for his game.
> modern retro fascination with interactive fiction
There's a modern fascination with interactive fiction? I know there's long been a niche community around it - some of the first non QBASIC programming I did was futzing around with Inform 6. I wasn't aware that it had become a hip thing though
Author here. When referring to text adventures I didn't mean just the ones that came in the past few years, of course. When I say "text adventure" I mostly mean things like Zork and MUDs.