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I still play all the time and there's some truth to them all being the same. They get more and more polished on a UI level, and more realistic looking, but remain static mechanically.

For example, Skyrim doesn't do much mechanically that Ultima Underworld didn't. Ultima proper did all of that from a different perspective for a long while before that, too. The Witcher 3 is my absolute favorite RPG at least since Skyrim and probably supercedes it, but again, it's just super polished, it doesn't do much that's really new, that I haven't seen before in an RPG or other game. You pick speech options from dialogue trees, loot dead things, and fetch quest items, but you're in a cardboard world. The monsters just wait for you to come slaughter them, they're set-pieces whose purpose is to sit there until you arrive, then bite you. The world reacts largely in a single specific way: you win.

Actually, I thing modern RPGs have regressed, Ultima VI's keyword-based dialogue was better than our modern dialogue trees. You could speak in natural language about a variety of topics, some of which were hinted at by the NPC with highlighted words, and others you had to figure out for yourself. (you could just type "troll" or you could type "What can you tell me about the troll?" or "I have seen a troll, and need advice, can you help?", it was more fun and interactive)

I'm hyped for Underworld Ascendant, because just maybe they'll break some new ground for a change. "A living ecosystem", but with people who can (and have) backed up that claim. I don't see much else on the horizon -- the indies are our only hopes! AAA can't afford to lose now, so it's all cookie cutter sequels there, only the indies can afford the risk.

I think a huge, huge part of the problem is that games cost so much and carry so much risk now. Ultima Underworld got a full sequel _ELEVEN MONTHS LATER_. You could move faster and try more then, because art didn't cost so much, there was no motion capture, no voice acting, it was cheap to make a game. If a sequel flops now you can't just try again, you lost $75,000,000 dollars and are now bankrupt.

Anyway, here's a link to a free, breathtakingly good book on the history of CRPGs from the 70s through today: https://crpgbook.wordpress.com/




> I still play all the time and there's some truth to them all being the same. They get more and more polished on a UI level, and more realistic looking, but remain static mechanically.

I think the progress is more meta, trough merging and creation of whole new genres making them more approachable and lowering the learning curve, instead of singular technical feats or "gameplay innovations".

Some of that is enabled through the adoption of new technology, our modern flood of 3D shooters wouldn't be imaginable without the mouse having itself established as a PC peripheral first.

In the end, it's also always a question what a game strives for. If it strives to simulate some kind of reality with its own internal workings, like many RPG's do, then there won't be much room for gameplay mechanic innovation, most of it will boil down to making these realities more convincing trough gfx/sound/system interactions.

At least if you don't strive for a complete simulation and end up with something like Dwarf Fortress, where the sheer number of mechanics (for the simulations sake) ends up being part of the allure. A modern alternative to that would be something like Rimworld, which has comparable simulation but tries to package it into something way more approachable.


> it doesn't do much that's really new, that I haven't seen before in an RPG or other game.

You might like the game Prey. https://en.wikipedia.org/wiki/Prey_(2017_video_game) It does a few new things. Not too much, but has some original ideas. And the sci-fi story is quite good.


I will try it eventually and have heard good things, I'm just disappointed they didn't let Human Head finish it -- I really like their original 2006 Prey, and Rune when that was new, too.

Oh my. I just looked up Human Head on wikipedia, and while they got Prey taken off them, they're working on a Rune sequel. https://en.wikipedia.org/wiki/Human_Head_Studios My day has just been made.




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