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The US was never a major market for Commodore Amiga, and CD32 wasn't a great success in any of the Amiga's major markets (albeit better than the CDTV and the Phillips CD-i). So it's unfair to blame their failure on the patent.

While I'm sure most people here agree that software patents need fixing, saying they were to blame for the Commodore Amiga's failure is inaccurate.




Yeah, Amiga was very strong in Europe. Although, it does demonstrate how risky it can be to sell to the US market.


Agreed. I loved the Amiga. Owned 3 of them. But due to it's unique video architecture, the Amiga was in trouble once VGA displays became mainstream on PCs. Only the high-end Amiga 3000 was capable of a non-flickering 640x480 display as standard and you were still limited to 12 bit colour. There was no networking, only 8 bit sound and the vast majority of machines sold had no hard disk. What had been a groundbreaking platform in 1985 was looking decidedly long in the tooth by 1990. The day I saw Wolfenstein 3D on a friend's 286, I knew it was all over for the Amiga as a gaming platform too. That was the "last nail" I recall.




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