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Show HN: Erth.io – a multiplayer platform brawler (erth.io)
9 points by rococode on Sept 7, 2017 | hide | past | favorite | 5 comments



pretty neat, having ability to 'block' would be pretty cool.

some terrible one line advice:

total damage counter

total kill counter

total death counter

spin knight seems too strong/fast

grenader seems too weak

aura master does not have ability to attack on command (always auto attack) - my fav one of course :-)

game play is fast - this is great

having one or two more 'open' fields of flat or single brick pvp areas might be fun.

a lot of xp is lost upon death - I understand the point but maybe a little less would make you feel like you could still come back at the person who killed you would be nice without having to creep for 5 minutes :-)

quite addicting :-) I like the simplicity.


Thanks for all the feedback :D I like the idea of an open field very much, probably will add it quite soon.

I will consider increasing the amount of exp you respawn with (but it can't be too much or you end up with people dominating non-stop)

some nerfs/tweaks have happened since your comment but I'm always open to more input on that :)


Been working on this for a couple months; would really appreciate any feedback! I'm trying to get some advertising going soon so I'd love to be able to get in some last minute improvements.


good job man. i would like it if i could face directions using mouse. sword swing is too slow

ps. i made braains.io and krew.io


Woah, those are some pretty nice io games :D

Thanks for the feedback on the mouse stuff - I will definitely play around with controls more since it's been brought up to me several times before as a point that could be improved.




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