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To add to Keno's comment, a bunch of this stuff actually can work with OpenCL and OpenGL, and you can see it in action in GPUArrays.jl [1]. In general, there's a bunch of work to make Julia as hardware-agnostic as possible, but you gotta start somewhere.

[1]: https://github.com/JuliaGPU/GPUArrays.jl



Very cool!

My comment came off as more snarky than I intended. I just like choice. I'm an HPC guy so I follow Julia with great interest.




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