I made an Android Wear game. I did not think my first game would make money, but I thought if I learned how to do it I could make other games that could generate revenue.
In my opinion the install base is too small and the price point for games is too low for it to be a good business for me. I spent $300 on a watch, everything else was free. I learned a lot and it was fun, so I will continue to update the program.
You're right that the install base is too small but also: virtually every Wear user has a competing game platform in their pocket connected to the watch.
Yeah - that too. I'm sure there will be use cases for wearable games. But there isn't much of an incentive to find that use case if there isn't yet much of a market.
In my opinion the install base is too small and the price point for games is too low for it to be a good business for me. I spent $300 on a watch, everything else was free. I learned a lot and it was fun, so I will continue to update the program.
https://play.google.com/store/apps/details?id=com.moseygames...