It's a plugin to bring gesture-shortcuts to graphic design tools (Sketch, Photoshop, etc.). I've worked on it in bursts of my spare time for a few years, and took a break from development the past several months. At some point I started calling it more of a 'passion project' because I just really wanted to see other forms of UI in the world outside of the sandboxes of gaming, and a hope that it'd maybe serve as some portfolio piece in trying to work as a software developer/designer.
At the moment I'm trying to motivate myself to work on it again, partly because even in a touch-bar age I still find myself using it. Yet at the same time need to figure out how to get it past a beta phase and to a point where I'm more comfortable marketing it.
The hardest thing is trying to find time/motivation, it's easy to endure isolation and keep the day job when you're excited with the product and haven't gotten feedback yet. It gets vastly harder once you start wanting more of a social life again and the numbers so far haven't made it seem like a product worth going full-time on.
This looks awesome. Have you done any head-to-head speed tests of trying to complete identical sets of tasks with Thimble vs. traditional mouse and keyboard?
It's a plugin to bring gesture-shortcuts to graphic design tools (Sketch, Photoshop, etc.). I've worked on it in bursts of my spare time for a few years, and took a break from development the past several months. At some point I started calling it more of a 'passion project' because I just really wanted to see other forms of UI in the world outside of the sandboxes of gaming, and a hope that it'd maybe serve as some portfolio piece in trying to work as a software developer/designer.
At the moment I'm trying to motivate myself to work on it again, partly because even in a touch-bar age I still find myself using it. Yet at the same time need to figure out how to get it past a beta phase and to a point where I'm more comfortable marketing it.
The hardest thing is trying to find time/motivation, it's easy to endure isolation and keep the day job when you're excited with the product and haven't gotten feedback yet. It gets vastly harder once you start wanting more of a social life again and the numbers so far haven't made it seem like a product worth going full-time on.