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Case Study - Adding Flock Multiplayer to an Android Game (flockengine.com)
4 points by metachris on June 28, 2010 | hide | past | favorite | 2 comments



Seems more like an ad then a case study. No technical details of adding the multiplayer either so I would call BS on the title too.


Thanks for the feedback.

It's kind of focussed on the players/connections during the first two weeks after release and how many of them found opponents, how the dev saw an increase in ad revenue, etc. I think many developers are curious if players find opponents because there are few users online in the beginning, and I wanted to address this.

This multiplayer engine is the project/startup I'm working on since months, just recently having started private beta. I'd love to get more feedback and additional beta testers. Perhaps I'm too biased to write such a post. Next time I write a post I'll try to go more in depth on the technical side. What kind of details would you be interested in?

Edit: I've updated the title with "Flock" to better reflect what it is about.




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