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> If most developers are targeting iOS and macOS for gaming

There are applications beyond gaming, however, and it is still kind of a drag that OpenGL is still the only de facto cross platform API in the space, and that it has miserable support on macOS.




What are the prospects of just wrapping OpenGL on top of Metal? Genuinely curious, since I haven't taken a deep look at Metal yet and have kind of been out of the 3D graphics biz for some time now.


It's happening, and that's basically the future of OpenGL (a library on top of Vulkan / DirectX 12 / Metal). It will be a while, though.


> It's happening

Are you aware of any project that is under development right now? I know it's theoretically possible, but I haven't seen any implementation yet.


A quick search points to a commercial project: MoltenGL[1] (I'm not affiliated with them at all, just googling).

1: https://moltengl.com




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