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I don't see the problem.

Given an enormous WASM binary one could write a small bootstrap binary that fetches the binary and stores it in local cache. Future updates to the mega-binary can be done with some kind of delta-diff mechanism.

Now, let's say you rely on Qt in some manner. Well, likely the WASM package resides at some known URI and is subject to standard browser caching.



Great, you just built Second Life.




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