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> VR only exists for gaming. No one is going to put VR goggles on every day to watch the news or check the time.

False dichotomy. There's a huge range of potential and real applications for VR that are neither games nor "watching the news".

Pop back here when you've tried SoundStage, TiltBrush, some decent social VR, CAD or interior design in VR, some high-quality VR storytelling experiences, training/education VR, historical reconstructions, music visualization, data visualisation, a physics sandbox, visual programming, interactive character animation etc.




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