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Professional studios can have resources to use Vulkan proper. They don't need to waste them on non portable stuff.


Given that they choose not to do it, says a lot.


As far as I can see, they choose to do so, contrary to your claims. They prefer to save money, not to waste it on duplicating of effort.


Really?

93% of Android devices don't support Vulkan, PS, XBox, UWP don't support Vulkan and Nintendo Switch API is mainly NVN, in spite of having Vulkan support as well.

Also this is the list of "great" Vulkan games released thus far.

https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_supp...


We were talking about Nintendo, So, who is using NVN and not Vulkan exactly?


They probably did it just like Sony did with OpenGL ES 1.0 for PS3, to test waters.

For the rest of your question, sorry NDA.


> sorry NDA

So, it means you are just speculating.




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