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Superficially, it looks like an 80's Asteroid type game connected to a vast procedurally generated universe, with a SC2 style hyperspace. But I want to emphasize things that can produce emergence. Like procedurally generated tech trees:

https://www.youtube.com/watch?v=E3DPalL7p5w

I want to implement an artificial life simulation system to produce an ecology/ecosystem on which the economic system will be based. There will be trading, but instead of trucking the goods yourself, you'll be nominating and paying for others to transport it. (But if you come along and "ride shotgun" and win battles, your piracy losses will decrease.) I want to let users craft and script everything, then sell/license those to other players.

The power of the players will increase exponentially as they go off into space, but the power of enemies will also increase exponentially, with a larger constant. The leaderboards will be based entirely on how far out in unknown space you can camp and survive.

https://www.emergencevector.com

Right now, the procedural universe and some combat are all that's up in the demo.




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