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What is labour intensive now is going to be rather easy to do in twenty years.

Just think of some sort of Machinima based "gaming" program. Have your basic set of gestures for the actors, write up a little script, have someone control a camera, some voice-to-mouth animation.

Forget about twenty years from now, you could probably rattle off something in an hour or two with a modified game engine.



Or six years ago if you're willing to take some artistic liberties:

http://www.thedailyshow.com/watch/thu-april-22-2004/crash-at...




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