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Ask HN: How best can we market our new social sports game?
3 points by vmyneni on June 8, 2010 | hide | past | favorite | 3 comments
We're just two guys who spent a few months building a casual football strategy game. It's sort of a cross between Tecmo Bowl, Fantasy Football and Poker. We just launched it, and we're having a hard time getting anyone to notice it. We think it's innovative and fun, and we'd love to get some good feedback, but so far it's been hard to find users.

Anyone have any suggestions on how to market sports strategy games?

If anyone here is into football, we'd love to get your feedback. The game is at http://www.ffthrowdown.com/.



The tutorial is pretty killer but afterwards when I go to play I just feel plopped into nothingness. Do I have a team? Is the game played in realtime or slowly turn based? There are still a lot of unanswered questions.

More importantly, where is the viral loop? I would expect after the tutorial to arrive at a point where I have $x000 and I can build my team. Oh, and for each of my friends that I invite into the game, I get $x00. And a zillion other hooks like that.


Thanks for the feedback. We've done a lot more to make it clear what to do after completing the tutorial. To answer your question, you can play both in real-time or turn-based-over-email or a combination of both. Hopefully the messaging makes that more clear now.

Also working hard on the viral loop. It's slowly coming together.


Clickable link in case anyone wants to check it out: http://www.ffthrowdown.com/




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