People said the same about WebGL. Today Microsoft is a member of Khronos.
Vulkan can be implemented on anything. It's just a matter of performance. And since Microsoft defines DirectX, they can add any features they need to improve the performance of a Vulkan implementation if they so choose.
People said the same about WebGL. Today Microsoft is a member of Khronos.
Vulkan can be implemented on anything. It's just a matter of performance. And since Microsoft defines DirectX, they can add any features they need to improve the performance of a Vulkan implementation if they so choose.