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Like many others, I'm not surprised by this post: of course devices will have different graphical capabilities and developers will need to take them into account for decent performance.

These complaints scream out for a framework/engine builder to come in and provide a uniform interface to the graphical capabilities of the many different Android devices.



Yes, but it's good that this is highlighted when Google is touting that 100K Android handsets is activated every day. It means that for App/Game developers, your can target a lot less than total number of activate (let alone shipped) devices.

Nokia/Symbian has used total number of shipped devices as an argument for their platform, but every Symbian dev knows that it is totally meaningless number. For example targeting S60 2nd edition devices is out of question, but Nokia/Symbian is still calculating 2nd ed. devices in their numbers. I once blogged about this and mobile stats in general: http://dirtyaura.org/blog/2009/01/05/worldwide-mobile-intern...

Detailed info about fragmentation issues is really useful for me and I assume that other mobile devs & companies too for estimating when and how to develop to different platforms.




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